Using the 2E morale rules in the Rise of the Runelords campaign adds an extra dynamic that is fun. While the original published adventure might say the Evil Henchmen #3 fights to the death, using the 2E morale rules gives a number of possible outcomes which allows the adventure path to leave the rails.
What happens if the Evil Henchman instead surrenders? Does he give the PCs valuable information? What happens to him afterward? Does he make a reappearance? Does he seek revenge?
Hex Stocking Density
4 years ago